I have spent more time and energy on mapping tools for Avar Narn and other works of mine than I care to admit, with far less to show for it that I would like to admit, except that it might be beneficial for some of you, so here we go.
I’ve owned ProFantasy’s Campaign Cartographer since it was CC2, and, over the years, I’ve purchased most of the add-ons and about two thirds of the Annuals. And yet, I have only really completed about 2 maps with CC3+, and none that I’m particularly happy with. CC3+ is a beautiful program with tons of content and all sorts of features. It’s based in CAD, providing a solid drafting basis. You can search the web to find many, many, many, beautiful maps created through the ProFantasy programs.
For me, though, the learning curve is simply too high. I’ve come a long way from my early days with the program and understand how some of the features are intended to work and can be manipulated–I understand the use of sheets, how to change sheet effects on textures and objects, how to join paths and create nodes in paths, etc. None of this was learned through trial and error–I had to watch videos on YouTube, read the “Ultimate Mapping Guide” scour through posts on the various fantasy cartography sites, etc. Even with all that I’ve learned, I look at the beautiful maps others have created and then my own and wonder how many more things I have to learn and understand to make the mighty leap from where I’m at to where they are. Then, I spend hours fighting with the program and decide I’m better off hand-drawing. It doesn’t help that while I have a relatively powerful computer, I don’t have anything but the onboard graphics card, so draw times are slow and the program sometimes lags severely.
I like hand-drawn maps and I’ve probably spent the most amount of time working on various iterations of pencil/pen and paper maps. I’ve collected over the years copic markers, a Speedball quill and nibs, liquid inks, artist pencils, etc., etc. Still, most of my handdrawn maps (some of which have been on the blog) remain in relatively low-detail black-and-white. I try, over and over again, to practice top-down and isometric mountains and symbols and never end up with something that satisfies. Part of that is my setting high (read: potentially unachievable) standards for myself as a novice artist (at best), part of it is becoming relatively quickly discouraged, setting it down, and picking things up much later.
In the past six months, I’ve tried a number of additional techniques. I’ve started drawing digitally using Procreate on my iPad Pro. While I’m making some progress there, both in terms of mapping and general drawing, my dedication to learning has been much more lackluster than it should be.
As alternatives, I’ve tried some of the more recent mapmaking programs–Wonderdraft and Inkarnate. I went with Wonderdraft first, using it to create some passable maps for the Innumerable Isles fantasy piratical game I recently ran for friends. While I found the program easier to use than CC3+, I also ended up with coastlines that were much blockier than I’d have liked.
This past week, I decided to try Inkarnate. At $25 for a yearly subscription, it’s far more affordable than CC3+ and just slightly less than the one-time payment for Wonderdraft (at $29.99).
It’s also far more intuitive than any of the other programs (though some basic understanding of layers in digital art is necessary), the “textures” (which are background fill patterns, such as types of grass, lava, wasteland, desert, etc.) blend really well and have enough adjustability to provide a lot of function while remaining quite simple in application. One thing I especially love is the ability to import your own textures. I’m not skilled enough to create real patterns for mapmaking, but I can use the import feature to import a picture of one of my previous maps to shape the coastlines and place icons for a new version of that map before replacing the textures with ones actually suitable for the map. That’s how I created the updated version of the map of Altaenë in Avar Narn that is the topic photo for this post: I imported a digitally-drawn rough map (itself based on a previous pencil and paper map) to create the map above.
I’m pretty happy with that map. I’d still love to produce some digitally-drawn custom maps with blended colors, handdrawn features, etc., but for the time being, this is a map I’m happy displaying or using in some of my materials. The map itself took about three or four hours to do (at a leisurely pace), making it probably the most efficient map I’ve ever produced–certainly so in light of end result. To be fair, I had long ago placed the features and coastlines and come up with most of the names (aside from making changes to better suit Altaenin linguistics), so most of the heavy creative work for the map is not included in the creation time cited.
I’m also working on a world-scale map for Avar Narn in Inkarnate and, like my experience with the map above, I’m getting results I’m quite happy with, especially for the investment of effort. In fact, I’ve not been able to create continental-level maps I’ve been happy with in other media.
I’ve still got some of the creative brainstorming to do on finishing the farther-flung regions of Avar Narn for that map, so I’m probably going to turn to a city map next to flesh out the urban setting where several of the Avar Narn short stories (including “Blood Over Gold” posted last week) are set.
If, like me, you would like to quickly, inexpensively, and efficiently produce some maps for you RPGs or fiction writing, I highly recommend that you give Inkarnate a try. There is a free trial version and you could do a test paid subscription at $5 per month if you want to dip your toes before any greater commitment.
To be clear, I have no affiliation with Inkarnate’s creators and haven’t received anything from them (or anyone else) for writing this post. Sometimes, though, I get excited enough about a writing/creative tool (even one that you’ve probably already heard of) that I feel like its worth sharing for those who might find some use in it.