I’d fought my way through waves of countless enemies, scaled strange landscapes and tracked down my quarry, a Fallen Captain supported by underlings, powerful Servitors and other baddies all determined to end me.
Getting to the point where I’d finally cornered my prey and he could no longer flee had cost me dearly–I had no ammunition for my Power weapon, only a handful of rounds left on my Energy weapon, and my Super would not be charged for what seemed like an eternity.
Desperate, I charged in, Kinetic weapon blazing. Return fire shredded me to pieces in milliseconds, my body ripped apart. I died.
Seconds later, I was back, resurrected by my Ghost companion. Seconds after that, I was dead again, but so was one of the Captain’s minions. This process repeated in multiple iterations–I respawned, I took out one more enemy, I died.
But respawning in Destiny is not merely a handwaved mechanic–it is a conceit of the gameworld. As a Guardian of the Light, your Ghost has the ability to reconstitute your body infinitely. There is no death for a Guardian.
As I whittled down the my enemy through sheer will, pure attrition and an unending supply of lives to throw at the problem, I began to think how that Fallen Captain must feel, watching as he repeatedly defeats an enemy who simply returns a few seconds later to destroy more of his brothers-in-arms. Movies like Friday the 13th and Halloween immediately came to mind–the unstoppable, unkillable force who relentless pursues his vengeance.
The terror and helplessness the Captain must have felt surely became too much to bear. I shortly relieved him of his worldly worries, but I can’t say that I felt good about it. Certainly not heroic (no matter what the difficulty level told me).
That’s when I realized it: Destiny 2 is not sci-fi; it’s a horror game where you play the role usually referred to as “the bad guy.” While the world does set things up as a struggle between Light and Darkness, and you are told that you’re on the side of peace, truth and justice, and your enemies do some despicable things, I’m not sure that the gameplay bears that out.
Destiny 2 was not a game I expected to give me some sort of existential crisis; I was only looking for some fun co-op with friends or a mindless activity for my hands while I listened to an audiobook. But what I got was a great uneasiness about the setting, one I can’t seem to shake.