It is finished.
Last week, both of the kids had the flu, so between trying to get work done and staying home with them, it became difficult to put all of the time into writing that I had hoped to. Neither K and I seemed to have caught it (thank God!), but I think we’re both still feeling a bit exhausted in scrambling to make sure they were comfortable while meeting work deadlines and trying to plan for the holidays.
Nevertheless, while I didn’t write as much as I’d wanted to, I did get enough in to hit my 50,000 words for NaNoWriMo. Yay! I win! Although, I have to admit that I don’t actually feel much at all about hitting that deadline. The things I feel good about–a constant schedule of writing, feeling productive and creative while writing, reaping the benefits of the massive amount I’ve time I put into plotting the novel–really don’t have much to do with the event itself. And, given that the novel is looking more and more like it’s going to be right at 150,000 words when complete, 50,000 doesn’t feel like quite the big milestone it might be. I realize that this kind of treatment of NaNoWriMo might make me an asshole (I feel like it does given that completing NaNoWriMo is a significant achievement on the way to finishing a novel for aspiring writers such as myself). But, as they say with unassailable logic, “It is what it is.”
As I’ve mentioned in previous posts, I’m trying to finish (the first draft of) the whole thing by the end of the year; while I’ve previously been optimistic about this, the events of this past week especially have made me wonder whether I’ll be able to keep that up in light of all of life’s competing demands (though I do now believe that, if I didn’t have to work a “day” job, I could be a prolific writer). In order not to stress myself out overmuch, while I will continue to try to get the draft done by the end of the year, I’m going to focus more on making time to constantly work on it until it gets finished than worry too much about the deadline. We’ll see how it goes.
I’ve got a few side projects that will make their way to the blog in the near future. One, a set of optional rules for cybernetics and human augmentation in the Fate RPG system, should be out in a week or so.
Another (which I’m quite proud of) is an Excel spreadsheet to make adjusting Fate’s “dials” easy for planning new settings and campaigns in the system. There is a single-page Fate worksheet for this, but the dials it includes are relatively basic and do not account for many innovative rules mods that have been added by the many books that have been published since Fate Core first released. This spreadsheet will incorporate (by reference only–I’m avoiding any copyright issues by providing explanations of the rules referenced) sources from the Fate Toolkits to the Fate Plus and Fate Codex periodicals to rules from various published settings (like Transhumanity’s Fate, Tachyon Squadron, Interface Zero 2.0, etc.)
“Dials” will include variables such as number of character aspects, general category each aspect should fit, special aspects rules, whether you’re using Approaches or Skills (or both!), what your skill list will be (from options I’ve developed for my own games), what starting Refresh will be, how magic, gear, weapons, armor and human augmentation will be treated (if they need to have special rules at all), how many and what type of stress tracks you’ll use (and how they’ll be calculated), whether you’ll be using rules for Resources and Contacts, how consequences will be factored, how recovery will work, how character advancement will work and much more. It makes me excited to plan out different potential settings and games, and I hope to share that excitement with you. It is certainly possible to do all of this planning without the kind of tool I’m working on, but the spreadsheet (I think) allows you to look at the “big picture” and think about various rules mods you’re going to use will all fit together. I know one of my issues with the customization of the Fate system is that I get tempted to do too much when simpler methods can often accomplish the same results (or similar enough) while better keeping to the elegance and efficiency of the system altogether.
Spreadsheets with automatic referencing and drop-down menus is about the closest I get to computer programming, but I do enjoy it when I need something a bit more rote and that doesn’t take too much brain power to work on. This has been a little respite for those times when I’m too tired to write creatively but not ready to sit still and passively watch TV or something (at least not without multitasking, a bad habit of mine).
All of this is to say that I’ll be returned to doing some more regular posting on the blog in addition to trying to keep up with the novel’s progress. More to come soon!