I made a mention in a recent post about a project I’ve been working on. It’s far from finished, but I’ve grown too excited about it to wait until it’s finished before I post it for initial use, review and comment.
As I’ve also mentioned before, there’s just so much I like about the Fate RPG ruleset (in its various incarnations) and its adaptability that I intend to use it to run all the games I run for the foreseeable future (you can see my post on (Roleplaying) Gaming as an Adult). The Bronze Rule (or Fate Fractal, depending upon your preference) and general modularity of the system makes it a prime candidate for seamlessly running a wide-variety of game genres, from soap-opera drama to the farthest-flung speculative fiction and everything in between.
Having read a good number of Fate RPG settings and system tweaks (from the official toolkits to community-created content), I understood that this system is highly customizable while retaining its core fiction-first and efficient-play philosophies. Until I began this project, I did not fully understand just how customizable the system really is, Working on this project has given me an even more profound respect for the system and its writers, but has also really helped me to grok how things can (and should) fit together and how the rules may be manipulated–large scale or subtly–to accentuate different parts of the fiction being portrayed at the table.
The project itself is a responsive Excel spreadsheet that uses drop-down menus and stacked levels of questions to guide the user through customizing the Fate ruleset to a desired setting. This allows the user to efficiently make selections without having to sort through the (rather voluminous) books using the Fate System to find various systems and ideas that can be “borrowed” for your own game while keeping a high-level view of the overall ruleset in mind to avoid losing the fiction-first and relatively-light crunch of the core system (unless you want to turn Fate into a fiction-first, high-crunch system, which it can also do!). Use of this system is likely to do for you what it has done for me–give you a profound respect for the innovations that make the Fate system so versatile and efficient while also being highly-evocative of setting and theme.
I think that the system is in shape to be very functional as it is, but I have a lot more in mind for it. Additionally, as I use it to build rules configurations for my own use, and as I post my own Fate rules concoctions on the blog, I’ll add presets to the selections to allow you to easily incorporate those same systems into your rules modifications. For existing settings, I do so only by general reference to the setting to avoid any copyright issues, but you’ll still end up with a set of configurations that will allow you to create a rules booklet particular to your setting more efficiently than collating everything by hand.
So, here it is in all its premature glory: what I’m calling the Fate RPG “Control Panel.” I very much look forward to hearing your reviews and criticisms, understanding how you’re using the Control Panel, and hearing your suggestions for modifications, expansions and improvements. Note that I have not yet added full explanatory notes, so you may have to guess a little at what certain selections mean. Additionally, not all Extra sheets, skill lists, weapon/armor lists etc. are complete.
(N.B.: Please download a local copy of the spreadsheet before making selections or changes. Also, you will need to enable Macros for everything to work.)