I’d been recently gearing up to run a tabletop game (using the Fate RPG) set in the world Tom Clancy’s Division. First, my potential players asked for more granularity than Fate usually offers, so I created the attached rules for weapons, equipment and encumbrance.
About the time of getting through the first draft of the rules for character creation (and the accompanying program), discussion among us turned to the fact that this setting might just hit a little too close to home right now to fully be the kind of distracting amusement we could all use. At the same time, two of the other people in the group both offered to GM–if we played D&D.
So, this project has been put on the shelf, maybe indefinitely (I have to admit that, if I had my ‘druthers, I’d have stuck closer to the Core rules of Fate without all of the added complexity). Nevertheless, this was a very interesting exercise for me in game design, particularly in pushing the boundaries of the Fate system’s intent without (hopefully) breaking it.
Anyway, the rules I’m including here are for character creation, as I hadn’t gotten to the rest of the rules (settlements, group combat, etc.) that I’d intended to write. They could be easily adapted to any higher-granularity modern military-style game; feel free to take what you want and leave the rest.
I’ve included a character-generation spreadsheet that will help calculate all of the weapon design and encumbrance matters for you, as well as some premade weapons and archetypal character builds to provide some examples for the system as a whole.
I’d love to hear your thoughts, as I can apply comments and criticisms to my future design efforts, whether for Fate or for something else.