Counting the Cost: (Legal) Consequences of a Split in the United Methodist Church (in Texas)

As both theologian and lawyer, I tend to view the threatened (or impending, depending upon how fatalistic you’d like to be) split in the Methodist Church from a number of angles–but no single thread (to mix my metaphors) can easily be untangled from the others.

The report of the Commission on a Way Forward has beed released–though not officially by the Council of Bishops as translation has not been completed. I’ll discuss that in a separate post.

For now, I want to talk about the legal landscape, particularly in Texas, and what that might mean if the UMC does split after the General Conference in February. I’ll try not to get too much into the details (though feel free to post comments or send me a message and I can point you to some resources) and to keep things on a relatively-plain-English tone.

Preface and Disclaimer

This post is for informational purposes only and is not intended as legal advice. I make no claim to be familiar with the current state of law regarding church property disputes in its entirety–with ongoing litigation across the nation, such a comprehensive approach would be extremely time-consuming at best.

This post is instead meant to provide some background information to support the exhortation and conclusion that follows.

Lessons from the Past

In a recent opinion from the Fort Worth Court of Appeals (Episcopal Church v. Salazar, to which I’ll return shortly), the Court noted that “church property disputes [and schisms] are as old as any church.”

Recent memory has given us the split in the Presbyterian Church and the Episcopal Church (over similar issues to those currently facing the UMC). As the styling of the case betrays, Salazar involves the dispute between The Episcopal Church and local parish churches arising out of the split within that denomination.

Salazar is emblematic of the cost of church disputes over property that spill into the courts for resolution. The initial litigation in the Salazar appeal began in 2009! The most recent opinion in the case (given in April of this year) is on the second appeal from the trial court–the case was heard by Supreme Court of Texas in 2014, the United States Supreme Court declined to hear appeal from that court, and the case returned for new procedings in the trial court before being appealed again (resulting in the opinion to which I’ll refer in this post).

That alone is indicative of the cost–in money, time, effort, heartache and reputation–that has accompanied the Episcopal Church’s litigation in the aftermath of its split. Nine years without a decisive resolution, the attorney’s fees quickly stacking up against the value of the properties in dispute (though, given the number of properties involved in this case and a lack of access to attorney billing records, it’s impossible to know exactly how much has been spent and how that compares to the value of the things in dispute). And Salazar is hardly alone; it is but one of similar cases tracking through the legal system across the country.

Why Does the Episcopal Church Example Matter to Methodists?

The answer here is relatively simple: both the Episcopal Church and the Methodist Church have, within the documents that constitute the church law of each, a “trust clause” that essentially indicates that the local churches hold their property in trust for the greater denomination. In the Episcopal Church’s case, the diocese in which the church sits; for the Methodists, the conference of which the church is a member.

For reasons I’ll describe below, the Episcopal Church’s trust clause makes for a simpler legal case than the Methodist clause–though I do not dare say that it is a simple case for the Episcopal Church, as the breadth of litigation clearly demonstrates.

The Law of Decision – Up for Grabs

The nation’s courts tend to be split between two approaches to handling church property disputes. The first is called the neutral principles of law doctrine. Under this approach, the court looks solely to state property (and business/trust) law and secular records of ownership to determine the “rightful” owner of any particular property. Currently, this is what the Texas Supreme Court has determined is the proper approach.

The alternative approach, given various names but which we’ll call the deferential approach, is a result of the First Amendment of the United States Constitution. Under long-established First Amendment principles, the Courts must refrain from interfering in or determining the internal affairs of a religious institution (this itself called the ecclesiastical abstention doctrine).

Under ecclesiastical abstention, a Court must not take any part in a dispute that arises out of doctrine, theology, internal matters of faith or leadership and governance issues within the religious organization, because doing so could be the state “establishing” a government-sponsored religion by approving one side over the other. This is, rightly, I believe, a core component of freedom of religion in this nation.

The important thing to understand about the ecclesiastical abstention doctrine, and thus the deferential approach, is that it means that the court must defer to the determination of the higher denominational authority as the deciding factor in disputes where the court’s involvement would infringe upon First Amendment rights. Essentially, this means that the denomination gets what it wants when there is a dispute with a local church. In the case of trust clause litigation, it means that the denomination wins issues of property ownership against local churches nearly every time.

As an aside, I should note that we’re only discussing matters of civil (as opposed to criminal) law here–the legal history of criminalization (or not) of religious behavior is another long story best kept discrete from this issue.

For the neutral principles of law approach to be applicable, a Court must determine that the dispute does not involve the sorts of internal religious matters that require obeisance to the ecclesiastical abstention doctrine.

Other cases resulting from the dissolution of the Episcopal Church will be heard by the Supreme Court in the near future (though probably not before the UMC’s called General Conference). While this should provide some guidance for the resolution of future church property disputes, that also means that the ultimate decision will be determined in part by the current politics affecting SCOTUS. With the loss of Justice Kennedy and his likely replacement by a staunchly conservative judge, I think it’s likely that the United States Supreme Court will favor the deferential approach, though the opinion that comes down will ideally also include guidance as to when the netural principles approach may be safely employed. Of course, I have no crystal ball, and my own legal practice does not involve the close tracking of Supreme Court politics, so this is merely speculation.

The bigger issue (for local churches, at least) in the case of the Methodist Church is just how much our trust clause seems to mandate the deferential approach.

Comparing Clauses

The Episcopal Church’s trust clause (known popularly as the Dennis Canon) is a mere two sentences that simply states that local churches hold their property in trust for the greater Episcopal Church. This plain language allowed Texas courts to apply the neutral principles of law approach to disputes over property ownership without fear of First Amendment infringements (though it should be noted that the courts have abstained from addressing certain subissues briefed by the parties because they do involve internal church affairs).

The United Methodist Book of Discipline’s trust clause (Paragraph 2501) describes our trust clause as “an essential element of the historic polity” of the UMC and a “fundamental expression of United Methodism.” These phrases, along with the rest of the language of the UMC trust clause, quite firmly push our property ownership issues into grounds of doctrine and polity that may not be interfered with by the courts.

It is one thing to say that this simply means that the greater UMC will win against local churches in property disputes, but it also means that the courts will only reluctantly interject themselves in the dispute at all (though when they do, if my assessment is correct, they will ultimately side with the enforcement of the trust clause).

Thinking About Salazar

When I was first made aware of the Salazar case, it was described to me as indicating that “Texas had found the Episcopal Church’s trust clause to be unenforceable.”

That is partially correct, but only partially. The steps go like this: (1) The Court determined that the neutral principles of law approach applied. (2) Turning to Texas trust law, the Court determined that only the settlor (the grantor of property to a trust) may establish a trust relationship–a declaration by a putative beneficiary of the trust (as in the Dennis Canon) is not alone sufficient to create a trust relationship. (3) Thus, the Court stated that it must look to the language of the deeds conveying the property and to the governing documents of an intermediary non-profit organization that held some of the property to determine if a trust relationship had been properly created under Texas law. (4) In some cases, the Court determined that it had and property was awarded to the Episcopal Church; in others, the Court found no such trust relationship and awarded property to the local church(es). (5) In giving the Salazar opinion, the appellate Court did not reach certain additional issues that might change the distribution of property after the initial legal determinations described in (4). In particular, the Court did not reach teh Episcopal Church’s argument for constructive trust, a remedy that a court may apply under the right circumstances to deem that a bad actor, though having legal title to property, is really holding that property in trust for the plaintiff as matter of equity, thus transferring ownership to the plaintiff.

So, the following points are important to consider when we Methodists look to Salazar and other Episcopal Church litigation in trying to determine the future in the tragic event that our own church splits: (1) The issues in the Salazar case have not been fully litigated. (2) The U.S. Supreme Court has not yet weighed in. (3) The UMC’s trust clause is likely different enough than the Episcopal Church’s trust clause to lead to a different result. (4) In the event that the neutral principles approach is applied to the UMC, then additional factual determinations must be made to reach a conclusion (i.e. what is the language in the deeds to church properties?).

Conclusion

There is one thing that is certain from all of this. If the UMC splits–and I would urge that our current focus should be on finding a just and theologically-sound way to prevent a split rather than on any of the above–any legal conflict over successorship, use of names, and property ownership will be prolonged, expensive, and–most important–an extremely poor witness for Christ. Thus, should that situation present itself, laity and clergy alike at all levels of authority in the UMC must be willing to make sacrifices for and compromises with one another to quickly resolve such disputes without a need for litigation so that we can all keep our focus on making disciples for Jesus Christ for the transformation of the world.

 

A Christian Theory of Humor

I feel like I’ve written about this before, but it seems that I haven’t, so here we go.

There is much to be said about humor, its causes and its effects, from physiological studies to sociological implications (I heard someone talking about the role of humor in demonstrating integration into a social group on NPR a while back). I’m going to focus on what humor tells me, at least, about theology.

Let me begin by saying that I must rely on the hope that God is especially forgiving of humor, even if in bad taste. If not, I might be in trouble…

The theory of humor; i.e. “why are some things funny and some things not?” looks to several core attributes of those things that make us laugh. By way of shortcut in the matter of theory, I’m going to point to Wikipedia’s article on “Humor.” Not the most reliable or deepest of sources, I know, but it’ll do.

Wikipedia says that the “root components” of humor are:

(1) Being reflective or imitative of reality; and
(2) containing surprise/misdirection, contradiction/paradox, or ambiguity

I look at these descriptors and marvel at how they mesh with my existential approach to theology.

Before I unpack that, though, let’s look to an opposite phenomena that I think will shed much light on my ideas that follow.

We start with a German word: weltschmerz. Weltschmerz (literally “world-pain”) means that pain that one feels at realizing the difference between the way the world is and the way the world could be. It is often defined as being similar to the French ennui, but I think that these terms are quite different (but both existentially related)–ennui being the suffering caused by finding no meaning in existence.

Weltschmerz is a wonderful word; it describes with specificity something we all feel at one time or another but struggle to communicate. When something is overhyped and the experience fails to fulfill the expectation of the experience? Weltschmerz. That sense of injustice that causes one to rage inside while also feeling helpless? Weltschmerz. The force behind fatalism and gallows humor? Weltschmerz. It was this idea that started me thinking about a theological explanation of humor.

Things are funny when they are close to reality but not quite right. On top of that, let’s look at the three other aspects Wikipedia attaches to humor: surprise, contradiction and ambiguity.

Surprising things are funny because they turn expectations on their head. Surprise is about possibility, and the pleasure of surprise in humor is that it reminds us that the world does not have to be the way that it is–it could be different. Often, the surprise comes from a sudden change in frame of reference or perspective. Consider the following, ripped straight from the internet:

“Mom, where do tampons go?”
“Where the babies come from, darling.”
“In the stork?”

Reference what I said before about inappropriate humor.

I’ve had some difficulty finding a joke (that I’m willing to write here, which says a lot) that adequately demonstrates paradox/contradiction that isn’t also heavily inundated with surprise. This is understandable, I suppose. The best I’ve found is the following, from Demetri Martin:

“‘I’m sorry’ and ‘I apologize’ mean the same thing. Except at a funeral.”

Without providing a bunch of jokes to allow for an inductive conclusion about the nuance between surprise and contradiction, I will point you to an established narrative trope using contradiction for humor, via TVTropes.com. If, like me, you can lose hours following rabbit trails on TVTropes.com, I apologize.

When we attempt to come to a Christian theological understanding of humor, paradox and contradiction are essential elements. First, there is the “meta” aspect of thinking theologically about paradox and contradiction–much of theology is an attempt to reconcile apparent contradictions and paradoxes, or, as Chesterton puts it, “Christianity got over the difficulty of combining furious opposites, by keeping them both, and keeping them furious.”

He’s right, you know, Christianity invites us to dive headfirst into paradoxes and contradictions and to struggle with them, often without easy (or any) resolution.

At the same time, paradox in humor is a sister to weltschmerz; the half where we see the difference between how the world is and could be and we laugh instead of crying–both are existentially-appropriate reactions, I think.

At its most fundamental, paradoxical humor reminds us that the world doesn’t have to be the way it is; the contradictions of paradoxical humor often ask us to laugh at how the world is worse than it could/should be. Like humorous surprise, the same humor reminds us that we can make things better.

As a relevant aside, Chesteron has also written, “Paradox–Truth standing on her head to get attention.”

And now to ambiguity. If you’ve read my previous series on ambiguity in scripture, you’ll know that I think that ambiguity–and our ability to struggle with and engage it–are fundamental aspects of Christianity. So it should come as no surprise that I think that the humor derived from ambiguity is not merely an existential coping mechanism (though it is often that), but a well-concealed revelation of Truth.

There’s a great (and short!) article on how lexical ambiguity contributes to humor here, on the Society for Linguistic Anthropology website. Lexical ambiguity is just one small portion of ambiguity in humor, but it suffices to illustrate the point. I’ll borrow an exemplative joke (much tamer than the previous ones) from that site:

“How do you make a turtle fast?”
“Take away his food.”

Note the inseparable elements of contradiction and surprise in that joke, which uses ambiguity about the applicable definition of the word “fast” to reach the punchline.

Taken altogether, ambiguity, surprise and contradiction work together to make us laugh by disrupting comfortable and seemingly reliable assumptions and expectations. At its most fundamental, this is also what Christianity does as well–it tells us that what the world tries to seduce us with (money, power, fame) does not have the depth of meaning and ability to fulfill that true living does (through love, the pursuit of justice and mercy, and relationships, for instance). Both Christianity and humor tell us that things can change–that we can change both ourselves and the world for the better.

By my Chrsitian understanding, humor does two theological things: first and most important, it gives us hope by reminding us that things do not have to be as they are–that God is calling us to work to change them for the better; second, humor reminds us of raw possibility, of our ability to participate in the creation of meaning, of the existential joys of being God’s creations.

 

 

 

Cortex Prime Shadowrun, Part III: Distinctions as Fate’s Aspects

For the previous post in this series, click here.

Distinctions in Cortex Prime already function in a similar manner to Fate’s Aspects. Both have the capacity to help a character: in Cortex Prime, an applicable Distinction that provides some advantage to a character is added to the player’s dice pool; in Fate the player may spend a Fate Point to “invoke” an Aspect and add +2 to a roll’s result. Likewise, both can provide a hinderance as well: a player in Cortex can use a Distinction to add a d4 to the opposing dice pool and gain a Plot Point; a player can compel an Aspect in Fate to have some inconvenient event occur to the character (or have the character make some decision that makes sense for the character but results in misfortune) to gain a Fate Point.

While I love the idea of Aspects in Fate, the use of the Fate Point Economy to drive them–the necessity of spending a Fate Point to invoke an Aspect in particular–has always irked me a bit. I must acknowledge that this is a personal issue and not really a design flaw of the Fate System. The Fate Point Economy provides some very desireable benefits: it gives some mechanical balance to the game, means that (as in conventional narrative) a character’s traits don’t always come into play, and, most important, it forces players to resort to compels to use their Aspects beneficially at later points. This last factor both helps the gamemaster in a narrative game by giving cues and assistance in driving the story forward with complications that are sensible and meaningful to the players and adds interesting, spontaneous and unexpected knots to the conflict that simply could not have been planned. It is this last factor, which meshes well with the Powered By the Apocalypse mantra that the GM should “play to see what the characters do” (or perhaps it’s “play to see what happens to the characters;” I don’t recall perfectly offhand), that I very much want to capture in my Cortex Prime Shadowrun ruleset.

By design, the Cortex Prime system sidesteps my complaints about Aspects and the Fate Point Economy–Cortex Prime’s Plot Points are used differently and are not required to invoke Distinctions under normal circumstances but still provide incentive for players to complicate the story by reference to their character’s Traits.

With a very simple modification, we can make Distinctions even more like Fate’s Aspects and underline a grittier tone for the game (perfect for cyberpunk, but probably at home in just about any setting I’d be wont to run a game in).

That modification is this: Instead of a d4, when a Distinction (which I’m going to go ahead and just call “Aspects” in the CP Shadowrun ruleset) is used to gain a Plot Point, that Distinction/Aspect adds its full die do the opposing pool. So, if I have the Aspect Street Samurai d10, it will sure give me that extra oomph to take down mooks like a hot knife through butter, but it also gives me an opportunity to make my supposed adherence to Bushido matter in the game.

I think that this practice also fits well with gritty fantasy (whether or not combined with cyberpunk a la Shadowrun). In fact, it reminds me greatly of heroes of Celtic myth–there’s always a weakness, always some downside that accompanies greatness. Players will (and should) think twice about whether they really want to have that Street Samurai d10 Aspect. Yep, it’ll help you be a combat monster, but is the cost ultimately worth it? This kind of mechanically-supported and inherent game balance goes a long way for me.

You’ll see more about how Aspects will be assigned (and change) when we get to conversations about character generation and growth. For now, though, I’d be curious to hear your thoughts on this relatively minor but far-reaching modification to the Cortex System.

Cortex Prime Shadowrun, Part II: FAE Approaches in Cortex Prime

For the first post in this series, click here.

Rather than use Shadowrun’s attributes, I’ve opted to use Approaches as introduced in Fate Accelerated. There are several reasons for this choice. First, Approaches are exceedingly helpful to a gamemaster running a fiction-first type of game—by its very nature an Approach suggests potential Consequences and results of particular actions. Second, I think that Approaches provide more guidance for players about the characterization of their in-world persona. That a character favors a “Dynamic” approach over a “Covert” one tells us more about a character than a high Strength attribute and lower Agillity attribute does. There is a versatility to Approaches that, at some level, tells us how a character views the world, or at least how that character prefers to solve problems. And rolls in narrative fiction should be resorted to for resolving actions intended to solve particular problems more than anything else. Otherwise, narrate a result and move on.

There is a much-discussed downside to the use of Approaches—that some players will “Approach Spam,” arguing for the use of their highest-rated Approach for every action. This is narratively appropriate and realistic: as rational beings, humans prefer the path of least resistance, choosing to employ their best skills and aptitudes to solve their problems and only resorting to their weaker abilities when forced to by circumstance.

And this suggests the remedy to players who resort only to their “best” Approach: show them that “best” doesn’t mean “highest-rated.” Remind them that, just because you have a hammer and everything is starting to look like a nail, not everything is a nail and treating a non-nail as a nail can easily result in catastrophic consequences.

“Yes, Player, your character can use Dynamic to try talk his way out of a Lone Star vehicle search. But what does that look like? The Dynamic Approach is about force, sudden action, and overwhelming the problem. In a social context, I bet that looks like screaming and yelling, pretending to be crazy, or trying to scare your target into submission. Is that really how you want to deal with these Lone Star officers?”

Whether you have this kind of conversation and give the player a chance to change his mind or you let it ride and narrate consequences the player never considered is a matter of the style of the game you run.

The specific Approaches I’ll be using are as follows:

Covert

The Covert Approach emphasizes stealth and subtlety. This could              include “Hacking on the Fly,” “Spoofing,” and other Sleaze-type Matrix actions, dissembling and verbal deceit, infiltration, etc.

Expedient           

An Expedient Approach focuses on speed above all else, favoring clever tricks and finesse over brute force (which falls under the “Dynamic” Approach). Use Expedient whenever you are trying to act before another character or in the quickest manner possible.

Dynamic             

The Dynamic Approach represents the application of direct force—whether physical, social, Matrix, magical, etc. When the action relies on strength or direct confrontation with an obstacle (or person), the Dynamic Approach prevails.

Cunning              

An action using the Cunning Approach focuses on outmaneuvering and outwitting your opposition. Where Covert represents the lie with a straight face, Cunning is the mixture of half-truths and misinformation to confuse the opponent into belief. Where Dynamic represents the hardest, most aggressive response to an obstacle, Cunning relies on applying force to the target’s vulnerabilities for maximum effect. Where Expedient operates with a concern for speed, Cunning focuses on maximizing the end result without concern for the time it takes to get there.

Deliberate          

The Deliberate Approach takes its time, considering possibilities, using awareness and focus to reduce risk. Deliberate actions take more time but result in more predictable outcomes and fewer mistakes. When there are a million ways a task could go sideways and the “slow and steady” strategy seems best, choose a Deliberate Approach.

Daring                 

The Daring Approach relies on audacity, surprise, unpredictability and more than a little luck. Feats of debatable bravery and stupidity and unorthodox tactics use the Daring Approach. Examples might include: fast-talking or intimidating a security guard, charging headlong into a room spraying gunfire wildly, or winning a race by taking the more dangerous (but shorter) route.

For the next post in this series, click here.

Soon

Since K has graduated from seminary (I’m so proud!), we’ve been working on opening our home again for a foster placement. We’ve redone our necessary training, updated our homestudy, and we’re in the process of jumping through the last few hoops to become active again and ready for a placement.

It’s strange to think that it’s been nearly two years (almost to the day) since our first placement. To go from no children to two to none again in a matter of months and then to go for so long without any kids in the house is somewhat surreal. I keep having to remind myself what it’s like to have children to care for–I keep thinking about returning to some old hobbies that I know I’ll have no time for in the near future.

But that’s an easy trade–we’re both so looking forward to being parents again! There just is nothing like it.

With a little luck, we’ll be open for a placement before the end of the month. Once that occurs, anything could happen. We’re sticking with our original placement parameters (licensed for up to three children, but we’ll probably only take two to begin with, ages 0-9 and hopefully a sibling group to keep them from being separated). We’re still open for emergency placement and “legal risk” foster placements, so we could go through several rounds before we get children we are able to adopt.

We’ve made peace with that; our resolve to help children and their families regardless of the outcome for us has only strengthened.

Hopefully, this will not mean that I post to the blog less–after all, I’ll have more to write about. Stay tuned, exciting developments are around the corner!

Cortex Prime Shadowrun, Part I: Initial Rules Summary

I’m finding that I’ve got a lot of work to do in putting together the coherent and comprehensive guide for using Cortex Prime to run Shadowrun games that I’m currently working on. Because of this, I thought I’d provide some teasers of what I’ve got going on to tide you over some before I post the entire document.

What follows is a broad-strokes summary of some of the major rules selections I’ve made so far. The text is mostly taken word-for-word from the draft document for the ruleset, though I’ve made a few adjustments for clarity.

This is a work in progress, so questions and criticisms will help refine the end product!

Cortex Prime Rules Selection Summary

The following is a bullet-point summary of rules (or mod) choices that underpin the game:

• Prime Traits Sets are Approaches, Skills, Aspects, Assets and Specializations. Of course, temporary or scene-related Traits will also be included.

• SFX (and Limits) will be used. SFX are most often attached to Aspects and Assets. As will be explained below, this ruleset will make a distinction between Inherent SFX and Limits, which are automatically a part of certain Aspect or Asset choices, and Permissive SFX and Limits, which may be selected by characters in character creation or character advancement. Additionally, this ruleset uses Hardwired SFX and Limits, which are SFX and Limits that are always in play and applicable to certain situations. Hardwired SFX are described below and used primarily to translate some of the important setting ideas of the Shadowrun Universe to the Cortex Prime System—things like the difference between Augmented Reality and Virtual Reality while hacking.

• Character Injury is tracked by stress (called Shock) and trauma (called, coincidentally enough, Trauma). Per the Prime rules, this supersedes the “High Stakes” action rules. See the “Damage and Injury” Section below for more information.

• Characters are created through the “Priority Chart,” described in “Character Creation,” below.

• Plot Points are referred to as Edge when in the hands of players and Threat when in the hands of the GM. Edge and Threat are generated per the standard Prime rules except that the “Using d4 in your roll rule” to gain Edge is changed to the “Use Aspect as Complication” rule described in the “Custom Rules” section.

• The Test-Created Assets Mod is used.

• None of the Prime “Plot Point Mods” is used. Plot Points are stored in the Bank.

• Characters improve through the “Session Histories” rules.

• The standard “Effect Die” rules are used.

• Standard “Random Difficulty” Opposition is used.

“Custom” Rules

• This ruleset uses Rob Donoghue’s ideas for “Dice Cracking,” mostly during character creation. Under this rule, a die may be “cracked” into two stepped-down dice, i.e. a d8 can be used as 2d6. During character creation, this allows for more highly-skilled but specialized builds, jack-of-all-trades, master-of-none builds, and a number of steps in between.

• As mentioned above, additional rules involving SFX and Limits are used—Inherent SFX and Limits allow the feel of certain aspects of Shadowrun to be incorporated inherently into certain power sets. Additionally, Hardwired SFX and Limits help to reinforce the setting.

• Rather than Distinctions, this ruleset uses Aspects. Aspects are treated much like Aspects in Fate RPG—they may be added to a player’s dice pool when the Aspect is beneficial, or the player may gain 1 Edge by adding the die to the opposition dice pool when the Aspect hurts the character. Aspects may have dice of any step rather than always being relegated to the d8 of Distinctions, but because the same die is rolled in negative situations (rather than a d4), having a higher Aspect cuts both ways. The intent of this rule is (other than using Aspects from Fate) to play up the gritty and noir-ish feel of Shadowrun (where characters are often their own worst enemies) and to mechanically reinforce the narrative description of a character’s important qualities. Aspects may have SFX associated with them, but none are Inherent.